But what separates FTL from the rest of the genre is that it constantly presents you with interesting choices. Yes, FTL is a roguelike, that punishing type of game where death is permanent and random chance kills you just as often as your own bad decisions. You’re often outmanned, outgunned and under-powered, with constant threats from pirates, aliens, and natural phenomena like solar flares and asteroids. Your mission is to deliver vital intelligence to the Federation, scavenging what resources you can while remaining one jump ahead of the implacably advancing Rebel fleet. Like the good ship Galactica, your spacecraft in FTL: Faster Than Light jumps from star to star, not necessarily knowing what’s at the other end: an enemy ship, a slaver trap, a free weapon. It turns out that’s a pretty accurate assessment. “It sets up the main tension of the show.” “Sure, right at the start of the series,” I said. “Where they have to make a faster-than-light jump every 33 minutes, or else they’ll get blown up by the Cylon fleet?” “You remember that Battlestar Galactica episode called ‘33’?” he said. “So what’s this FTL game you guys have been raving about?” I asked my friend, attempting a more gentle phrasing of “what’s this thing you won’t shut up about?”
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