Specifically, this paper understands digital games as a contemporary venue for technologically augmented musicking (Borgo, 2007 2013), potentially allowing access to forms of musical improvisation to a variety of users and players. If “making an actual game is useful to materialize the design question aesthetic issues that are being addressed” (Khaled, Lessard, & Barr, 2018), Otogarden is intended as a playable support to research on musical participation with digital games. This paper presents the ludomusicological research associated with the development of a digital game: Otogarden (Oliva, 2021).
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